Why should
we teach
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Problem
Solving in Life Making Connections with
Life
connecting the past and present: In design the goal can be an improved product, strategy, or theory. Since this includes almost everything in life, students can see that design education is practical, that it will be useful in "real life" outside school, both now and in their future. When they realize this, and if they truly appreciate the value of what they can gain, then (quoting from Aesop's Activities), Students will be excited about learning. They will invest extra mental effort because they are motivated by a forward-looking expectation that what they are learning will be personally useful in the future, that it will improve their lives. They will wisely ask, "What can I learn now that will help me in the future?" They will discover that thinking is fun, and will want to do it more often and more skillfully!Due to its wide scope, design (to a greater extent than science) includes future activities that every student can imagine, especially if their imaginations are stimulated by a teacher who helps them see that what they are learning in school can be used outside the classroom, that it can help them achieve their personal goals for life. And if students are convinced that what they learn in school will "transfer to life" and will help them live a better life, they will be more motivated to learn. { Motives & Strategies for Personal Education } The Joy of Thinking It's exciting to use our minds skillfully. Thinking is a grand adventure, in design and in science. Design is used in many areas of life, so you can find many ways to enjoy the excitement of design thinking, to experience the satisfaction of solving a problem and achieving a practical goal. Since the beginning of human history, people have been designing strategies for better living, and designing products to carry out these strategies more effectively. For example, strategies for getting food (by hunting and farming) were more effective when using products (spears and plows). Design continues to be useful in the modern world. Science is also useful, in two ways. First, the understanding gained by science is often used by designers when they develop new products or strategies. The technological results of "applied science" are familiar. Second, science can help us fulfill a deep human need, because it is one way to search for answers when, inspired by our curiosity, we ask questions about what, how, and why. Most of us want to know the truth, so an intrinsically appealing goal is the design of scientific theories that are true, that correctly describe what is happening now and what has happened in the past. In our search for truth in nature, we are motivated by curiosity about how things work, a desire to solve mysteries. { A fascinating mystery story, about a simple theory that is strange yet successful and seems to be an accurate descripti, illustrates The Joy of Science. } This section assumes you are familiar with the concept of "reality checks" in science and design. The process of scientific thinking also becomes fun-and-useful when design and science are connected by making bridges from design to science. This bridge allows a smooth transition from design method to scientific method, which is introduced in a way that is easy, fun, and comfortable, not difficult, boring, and scary. Reality Checks: Reality
checks, which are used in both design and science, can be used to build a bridge from
design to science. Teachers can
watch for appropriate
times, during design projects, to ask a science question: When predictions
and observations are compared, do they match? Because this question
is a reality check, which is the logical foundation of science, it provides an opportunity to explain the logic of science: gathering
observations, and comparing these with predictions or retroductions (theory-based deductions made before or after the observations) and (for the generation and evaluation of theories) reality checks. thus making it easier to learn scientific method Of course, you won't
do all of this at once. Pacing is important. But most components
of scientific method are already being used in design method, and this
will make it much easier to learn scientific method. Design and Science: If we define design as the process of designing products or strategies, and science as the designing of theories about nature, the main objective of design is to improve human technologies, while the main objective of science is to understand nature. Design before Science Similarities and Differences: When students study Design Method and Scientific Method together, they can understand the many similarities and differences between design and science, and between various types of design or types of science. It can be useful to understand and appreciate both similarities and differences. The similarities call attention to opportunities for transfer, and the differences help us appreciate the unique characteristics of each area. {Design and Science examines their relationships, similarities and differences} |
Design Method (introduction) Is there a method? Scientific Method (intro) Creative Thinking Skills
Design before Science Aesop's Activities for Four Frameworks for Curriculum Design for
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This page is http://www.asa3.org/ASA/education/think/before.htm Copyright © 2001 by Craig Rusbult, all rights reserved |