Re: There are things that don't evolve

From: Jim Armstrong <jarmstro@qwest.net>
Date: Tue Apr 04 2006 - 11:36:41 EDT

But didn't you also find that the architecture of the code also evolved,
...e.g., modular structures, in order to make the coding more robust,
efficient, and easy to revise without unintended consequence? And didn't
you find that certain aspects or blocks of the code were preserved
because they worked particularly well, enough to be propagated into
succeeding generations? These seem to me to be both evolutionary and
entropic parallels as well. JimA

Bill Hamilton wrote:

>--- Dave Wallace <dwallace@magma.ca> wrote:
>
>
>
>
>>Though my undergraduate degree is in electrical engineering, I have
>>worked in programming since before I graduated, as a co-op student.
>>Since the early 80s I mainly worked in optimizing compilers, which are
>>large highly complex programs that translate computer programs into
>>binary instructions that computers can deal with. While not totally
>>universal within programming for many of us we explicitly talked about
>>getting a simple compiler to work end to end as quickly as possible and
>>then evolving it into the final product. The day "Hello World" worked
>>from end to end was a major celebration. One group I worked with in
>>Lexington Ky called it "first breath". Frequently though that event was
>>months to years before the product could ship. No cases come to mind
>>where any other procedure was followed that worked. In addition one of
>>the real problems faced is that unless careful thought is given programs
>>tend to devolve and wear out. Preventing increasing entropy is extremely
>>hard especially over many releases and changes in staff. In more than 5
>>cases that I can remember one of the strong motivators in doing a total
>>rewrite (order of 40 to 100 person years for highly expensive staff) was
>>that the compilers had become so old and creaky that finding people
>>capable of understanding and maintaining them let alone adding new
>>features was close to impossible. "Write a simple program and evolve it"
>>was almost a mantra in the industry. I realize this is not evolution in
>>the sense of the programs changing themselves, however evolution and
>>increasing entropy were the words used to describe the processes
>>involved for good or ill.
>>
>>
>>
>Although it's not natural evolution, I think it's possibly a valid model for
>evolution, along with my mousetrap model (see
>http://www.calvin.edu/archive/asa/200604/0088.html). Call it "agent implemented
>evolution". What is the agent in the case of natural evolution? Well, the OT
>several times has God issuing commands to nature (Gen 1, Psalm 19:2-4, ...).
>Or, (and I'm not advocating this) you could imagine angels carrying out some of
>God's creative commands. While God's commands are perfect, agents, not being
>omniscient, must use trial and error to achieve a result.
>
>Anyway, I am also a EE whose career was mostly spent writing code -- not
>compilers, but control code, digital signal prfocessing code and simulation
>code. And I am well aware of "evolving code". We always tried to design our
>code carefully, to make it easy to modify/upgrade. And the
>modifications/upgrades always came, and over time the code got more and more
>brittle.
>
>
>Bill Hamilton
>William E. Hamilton, Jr., Ph.D.
>248.652.4148 (home) 248.303.8651 (mobile)
>"...If God is for us, who is against us?" Rom 8:31
>
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Received on Tue Apr 4 11:37:53 2006

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